Executive Development Programme in VR and AR Games

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The Executive Development Programme in VR and AR Games is a certificate course that focuses on the rapidly growing industries of Virtual Reality (VR) and Augmented Reality (AR) gaming. This program emphasizes the importance of these technologies in shaping the future of gaming and entertainment.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

With the increasing demand for VR and AR skills in the global market, this course equips learners with essential skills for career advancement in these fields. The curriculum covers key topics such as VR and AR hardware, game engines, programming, design principles, and application development. Learners will gain hands-on experience in creating VR and AR games using industry-standard tools and techniques. Upon completion, learners will have a solid understanding of VR and AR gaming development, making them highly valuable assets in the eyes of employers. In summary, this Executive Development Programme in VR and AR Games is an important course for individuals seeking to advance their careers in the gaming industry or related fields. By gaining expertise in VR and AR technologies, learners will be well-positioned to meet the demands of the modern gaming market and contribute to the creation of immersive and engaging gaming experiences.

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โ€ข Introduction to VR and AR Games: Overview of Virtual Reality (VR) and Augmented Reality (AR) technologies, their applications, and differences in game development.

โ€ข Game Design for VR and AR: Principles of designing immersive and interactive experiences for VR and AR games, considering user interfaces and storytelling techniques.

โ€ข Game Engines and Tools: Exploration of popular game engines (Unity, Unreal Engine) and AR development platforms (ARCore, ARKit), focusing on their features and capabilities for VR/AR games.

โ€ข 3D Modeling and Animation: Basics of 3D modeling, texturing, and rigging, with an emphasis on optimizing assets for real-time rendering in VR/AR environments.

โ€ข Interaction and Motion Tracking: Techniques for implementing motion tracking, gesture recognition, and haptic feedback in VR/AR games.

โ€ข Optimization for Mobile and Standalone Devices: Best practices for optimizing game performance on various VR/AR platforms, including mobile devices and standalone headsets.

โ€ข Monetization and Business Models: Strategies for monetizing VR/AR games, including in-app purchases, subscriptions, and brand partnerships.

โ€ข Ethical and Regulatory Considerations: Overview of ethical and regulatory aspects of VR/AR game development, such as privacy, age ratings, and accessibility standards.

โ€ข Case Studies and Industry Trends: Analysis of successful VR/AR games and emerging trends in the industry, with a focus on innovation and future potential.

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
EXECUTIVE DEVELOPMENT PROGRAMME IN VR AND AR GAMES
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
ใƒ–ใƒญใƒƒใ‚ฏใƒใ‚งใƒผใƒณID๏ผš s-1-a-2-m-3-p-4-l-5-e
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