Global Certificate in Music Technology for Games

-- ViewingNow

The Global Certificate in Music Technology for Games is a comprehensive course that equips learners with the essential skills needed to excel in the gaming industry. This program highlights the intersection of music and technology, covering topics such as digital audio, game engines, and interactive music systems.

5.0
Based on 7,402 reviews

6,276+

Students enrolled

GBP £ 140

GBP £ 202

Save 44% with our special offer

Start Now

이 과정에 대해

With the ever-growing demand for immersive and engaging gaming experiences, there is a high industry need for professionals who can create dynamic and memorable musical scores. This course provides learners with the necessary tools and techniques to meet this demand, enhancing their employability and career advancement opportunities. Through hands-on exercises, case studies, and projects, learners will gain practical experience in creating and implementing music for games. By the end of the course, learners will have a strong understanding of the music technology landscape and the skills needed to succeed in this exciting and dynamic field.

100% 온라인

어디서든 학습

공유 가능한 인증서

LinkedIn 프로필에 추가

완료까지 2개월

주 2-3시간

언제든 시작

대기 기간 없음

과정 세부사항

• Introduction to Music Technology for Games: Understanding the role of music in games, basic music theory, and the history of music technology in gaming. • Digital Audio Fundamentals: Learning the basics of digital audio, including sampling, bit depth, and frequency, and how they impact music in games. • MIDI and Sequencing: Understanding the basics of MIDI and sequencing, including MIDI messages, controllers, and sequencing techniques. • Game Sound Engines: Exploring the most common game sound engines, including Wwise, FMOD, and Unity's built-in audio system, and how to use them to create interactive music. • Interactive Music Techniques: Learning the basics of interactive music, including horizontal and vertical resequencing, randomization, and layering, and how to apply them to game music. • Implementing Music in Games: Understanding the process of implementing music in games, including integrating music with game engines, optimizing for performance, and debugging audio issues. • Game Audio Middleware and Authoring Tools: Exploring popular game audio middleware and authoring tools, including Reaper, Ableton Live, and Pro Tools, and how to use them to create game audio assets. • Game Music Composition and Sound Design: Learning the basics of game music composition and sound design, including melody, harmony, rhythm, and timbre, and how to apply them to game music. • Game Audio Implementation Best Practices: Exploring best practices for game audio implementation, including optimizing for performance, reducing memory usage, and ensuring cross-platform compatibility.

경력 경로

SSB Logo

4.8
새 등록