Executive Development Programme in VR & Cross-Cultural Competence
-- ViewingNowThe Executive Development Programme in Virtual Reality (VR) & Cross-Cultural Competence is a certificate course designed to empower professionals with the essential skills needed for career advancement in today's globalized world. This course is of paramount importance for professionals who want to stay ahead of the curve and thrive in the rapidly evolving VR industry.
7,449+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠Introduction to Virtual Reality (VR) Technology: Understanding the basics of VR, its applications, and potential impact on cross-cultural competence development.
⢠Immersive Learning and VR: Exploring the concept of immersive learning, its benefits, and how VR can facilitate cross-cultural competence.
⢠Cultural Intelligence (CQ): Defining cultural intelligence, its dimensions, and how it relates to cross-cultural competence.
⢠Building Cross-Cultural Competence through VR: Examining how VR can be used to simulate cross-cultural interactions and build cultural competence.
⢠Effective Communication in Cross-Cultural Settings: Learning the skills and strategies necessary for effective communication across different cultures.
⢠Cultural Sensitivity and Awareness: Understanding the importance of cultural sensitivity and awareness in cross-cultural interactions.
⢠Virtual Collaboration and Teamwork: Exploring the challenges and best practices for virtual collaboration and teamwork in cross-cultural settings.
⢠Assessing Cross-Cultural Competence: Learning how to assess cross-cultural competence and evaluate the effectiveness of VR-based training programs.
⢠Designing VR Experiences for Cross-Cultural Competence Development: Developing skills in designing VR experiences that facilitate cross-cultural competence development.
⢠Ethics in VR and Cross-Cultural Training: Examining the ethical considerations and best practices for using VR in cross-cultural training.
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë