Professional Certificate in VR and Play-Based Learning Environments

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The Professional Certificate in VR and Play-Based Learning Environments is a comprehensive course designed to meet the growing industry demand for experts in virtual reality (VR) and play-based learning. This course emphasizes the importance of VR technology in modern education, focusing on its ability to enhance student engagement, improve learning outcomes, and foster creativity and innovation.

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AboutThisCourse

By enrolling in this course, learners will gain essential skills for career advancement in education and technology sectors. They will learn how to design, develop, and implement play-based learning environments using VR technology, enabling them to create immersive and interactive educational experiences. Furthermore, they will explore the latest trends and best practices in VR and play-based learning, equipping them with the knowledge and skills needed to succeed in this exciting and rapidly evolving field. In summary, this course is essential for anyone seeking to enhance their career prospects in education or technology by gaining expertise in virtual reality and play-based learning. By completing this course, learners will be well-positioned to take advantage of the growing demand for VR and play-based learning experts, and to make a meaningful contribution to the future of education.

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CourseDetails

โ€ข Introduction to VR and Play-Based Learning Environments
โ€ข Understanding VR Technology and Hardware for Play-Based Learning
โ€ข Designing Effective Play-Based Learning Experiences in VR
โ€ข Integrating Curriculum with VR Play-Based Learning Environments
โ€ข Assessing Student Learning in Virtual Reality Spaces
โ€ข Accessibility and Inclusion in VR Play-Based Learning
โ€ข Best Practices for Teaching in Virtual Reality Spaces
โ€ข Emerging Trends and Future Directions in VR Play-Based Learning
โ€ข Practicum: Implementing and Evaluating a VR Play-Based Learning Unit

CareerPath

In the ever-evolving world of EdTech, the demand for professionals skilled in Virtual Reality (VR) and Play-Based Learning Environments has seen an impressive surge. This section showcases a 3D Pie Chart illustrating the most sought-after roles in this domain and their corresponding market shares in the UK. 1. **VR Developer (40%)**: These professionals focus on creating immersive VR experiences tailored for educational purposes. They're responsible for designing, developing, and implementing VR applications that enhance learning outcomes. 2. **Educational Technologist (25%)**: With a strong foundation in instructional design and technology, they facilitate the integration of educational technologies, including VR, into teaching and learning environments. 3. **Instructional Designer (20%)**: They create engaging and effective learning experiences using various instructional methodologies, often incorporating novel technologies like VR. 4. **Learning Experience Designer (10%)**: They blend pedagogy, technology, and creativity to design compelling learning environments, ensuring that VR and other emerging technologies are used meaningfully. 5. **EdTech Consultant (5%)**: They guide educational institutions in implementing and maximizing the potential of educational technology, including VR-based solutions. The depicted data highlights the growing need for professionals well-versed in VR and Play-Based Learning Environments, presenting numerous opportunities for career advancement in the EdTech sector.

EntryRequirements

  • BasicUnderstandingSubject
  • ProficiencyEnglish
  • ComputerInternetAccess
  • BasicComputerSkills
  • DedicationCompleteCourse

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  • NotAccreditedRecognized
  • NotRegulatedAuthorized
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FastTrack GBP £140
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AcceleratedLearningPath
  • ThreeFourHoursPerWeek
  • EarlyCertificateDelivery
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StandardMode GBP £90
CompleteInTwoMonths
FlexibleLearningPace
  • TwoThreeHoursPerWeek
  • RegularCertificateDelivery
  • OpenEnrollmentStartAnytime
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  • DigitalCertificate
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PROFESSIONAL CERTIFICATE IN VR AND PLAY-BASED LEARNING ENVIRONMENTS
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London School of International Business (LSIB)
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05 May 2025
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